I still don't know if you've heard about this or not but I thought you might be interested.
Anyway, the 12 mandates by my edict for what I wanted and envisioned for Dexter's Odyssey—my Genndy Tartakovsky/Dexter's Laboratory Cartoon Network characters n' dinosaurs epic—are as follows:
1) FOR THE DEXTER'S LABORATORY CARTOON CHARACTERS, YOU MUST STICK TO THE CHARACTER DESIGNS AND ANIMATION ART STYLE DONE FOR DEXTER'S LABORATORY'S ORIGINAL 1990s RUN
I understand the fact that the last two seasons of Dexter's Laboratory weren't as good as the show's original 1990s run, but for the character designs and 2D animation art style for the Dexter's Laboratory characters to be included in Dexter's Odyssey (like Dexter, Dee Dee, Mee Mee, Lee Lee, Mandark, Action Hank and Dexter and Dee Dee's Mom and Dad), I must stick to those from the 1990s run of Dexter's Lab, not those from the 2001-2003 revival.
2) NO OUTLINES FOR THE SAMURAI JACK-STYLE CHARACTERS, BUT RETAIN THE OUTLINES FOR THE DEXTER'S LAB-STYLE CHARACTERS
Even if the 2D traditional and largely hand drawn animated toon characters in Dexter's Odyssey should be put in an otherwise live action world alongside mainly CGI dinosaurs and real life flesh and blood human performers, there must be a contrast between those from or in the character design and animation art style of Dexter's Lab (the original 1990s run, at least) and those from in the character design and animation art style of Samurai Jack.
I suggest no thick black surrounding outlines for the Samurai Jack-style toon characters, but retain the thick, black, surrounding outlines for the Dexter's Laboratory-style toon characters.
3) ONLY ONE CHARACTER OR CREATURE SHOULD GET THE REALLY BIG CHARACTER PART AND/OR TAKE A REAL HERO'S JOURNEY THE MOST IN DEXTER'S ODYSSEY
Well, I suggest the Asian friend of Dexter's sister Dee Dee: Lee Lee, to be exact.
Even though Dexter's Odyssey may be titled after Dexter the boy genius himself, Dexter's Odyssey should focus for the most part on his sister Dee Dee's Asian Friend Lee Lee and her mythic and epic 'hero's journey' and not just Dexter and Dee Dee themselves feuding!
4) THE DINOSAURS IN DEXTER'S ODYSSEY SHOULD NOT LOOK OR SOUND LIKE THOSE FROM THE JURASSIC PARK FRANCHISE
For too long, all films and video games that have happened to feature dinosaurs, have, without exception, contained conscious nods to the Jurassic Park franchise—whether it's visual or auditorial.
Dexter's Odyssey's dinosaur scenes should contain little or no conscious nod—whether be they visual, auditory or narrative—to the Jurassic Park franchise.
Instead of the usual scaly reptilian and featherless representations of dinosaurs like the Velociraptors in Jurassic Park, there should be more bird-like and feathery dinosaur representations like this dinosaur:
There should be beautifully rendered feathers, plus some recently discovered dinosaurs that we never see restored before, as well as a respect for dinosaurs that does not always treat them as mindless movie monsters or just kids stuff, y'know what I'm saying?
Also, There should be no doubt that Dexter's Odyssey would "reinvent big dinosaur adventure entirely". Rather than getting bogged down in endless rewrites and development hell like what would become Jurassic World (coming in 2015), it should provide a fresh new look at dinosaurs by doing something not done well since Who Framed Roger Rabbit (unless Space Jam and Looney Tunes Back In Action are counted) by combining live action and animation as well as dinosaurs.
But dinosaurs aren't just seen, of course, they are heard, and one practice that has endured since the early days of sound movies is the use of real animal noises in the creation of the roars of fantasy creatures including dinosaurs, for example:
Murray Spivack manipulated lion and tiger vocalizations for the original King Kong movie; The late Ray Harryhausen employed the sound of a slobbering camel for the Valley of Gwangi; And Gary Rydstrom incorporated a baby elephant trumpet into the mighty roar of the Tyrannosaurus Rex for Jurassic Park.
If I hire somebody who is a sound designer or sound editor to continue this time-proven technique on the big screen for Dexter's Odyssey, I and that person should live within that world, but have to make sure that the dinosaur sounds should sound different than the dinosaur sounds of Jurassic Park.
But at least I wanted some of the larger theropod dinosaurs in the story such as the infamous T. Rex to stand-in for the dragons of myth, legend and lore.
5) THE MUSIC SCORE FOR DEXTER'S ODYSSEY SHOULD SOUND AS EPIC, CINEMATIC, AND ETHNIC AS POSSIBLE
And I mean it.
The score for Dexter's Odyssey should be this unusual and bizzare blend of epic and cinematic music, some bits of toon music (for Dexter's Odyssey's more comedic moments) and ethnic instrumental and ethnic vocal musical sounds from all around the world.
Sorta like the music for The Lion King, right?
6) NO FART OR EXCRETION JOKES!
Since it is supposed to be an epic movie project, replete with raging epic battles, serious/controversial subject matter and all, you must leave the toilet humor to something else entirely.
7) HAVE A GREAT EPIC, CINEMATIC AND ETHNIC MUSICAL SENSE IN THE SCORE, AS LONG AS IT MUST HAVE APPROPRIATE MULTI-CULTURAL MUSICAL INFLUENCES AND MUSICAL CULTURAL ASSOCIATION
Not every piece of music in Dexter's Odyssey has to succumb to a bad hip hop tune. This isn't a The Lonely Island sketch you're producing. This is a live action/animated epic film project that contains a diverse network of cultures that are different than one another, despite being in an alternate world where toons, humans, and dinosaurs live, so be more appropriate and more subtle with the multi-cultural kinds of music you're choosing—whether it's from Europe, or from Africa or from the Far East.
8) ALLOW DEPTH IN THE CHARACTERS—HUMAN OR CARTOON; NO FLANDERIZATION NOR JUMPING THE SHARK
Let the characters have more colors to them than just pink or green or purple or blue or black or red. Subtlety is your friend.
9) POP-CULTURAL REFERENCES NEEDS CONTEXT, NOT RANDOMNESS
Even if Dexter's Odyssey is an epic film project with raging battles, sweeping camera movements, rousing rescues and intense close-ups, Do NOT put in pop-cultural references just for the sake of pop-cultural references. They need purpose other than selling out something.
10) USE FEW OR NO CELEBRITY VOICES FOR THE TOONS
Seriously, I will not over-rely on using Hollywood celebrities for the voices of the toon characters in Dexter's Odyssey, I wanted Dexter's Lab and Samurai Jack toon voices that should sound just like the originals but provided by actors who can go with the occasional comedy or drama.
11) THE LIVE ACTORS SHOULD CLEARLY INTERACT WITH THE HAND-DRAWN AND/OR CGI ANIMATION, ESTABLISH EYE LINES AND BE CONSISTENTLY INVOLVED WITH ACTION THAT ISN'T TAKING PLACE AT THE TIME OF LIVE ACTION FILMING
These are the three conditions that Dexter's Odyssey's live actors—since they may be relative unknowns and non-professional no-names (some of them possibly from high school drama clubs and other youth programs) should follow under, but nonetheless I shall allow those non-professional no name and relative unknown live actors to improvise their dialogue.
12) DO NOT OVER-RELY ON CGI FOR ITS SPECIAL AND VISUAL EFFECTS ALONE
I know debate is still raging over whether computer generated effects are better than those done practically or if you and I can truly beat the real thing, but Dexter's Odyssey should provide room for all manner of special effects in the cinema. It should combine not only live action and traditional 2D hand drawn Genndy Tartakovsky-style animation but alsio cutting edge digital graphics, miniatures, animatronics, prosthetics and makeup and plain old visual trickery. If it is magical, it should go in the movie, whether it shall spring from a hard-drive or from a 2D animator's pencil, or shall take a team of dedicated artists months to create. Dexter's Odyssey should be an equal opportunities live action/animation/special effects event.
Again, you and I don't want to be too judgmental, but what do you think?